• JavaScript vs. C/C++ behavior

    From Digital Man@VERT to All on Wednesday, May 01, 2019 14:08:54
    In C/C++:
    i = 0 || 2; // i == 1
    In JavaScript:
    i = 0 || 2; // i == 2

    What about Java, C# or other C-like languages?

    digital man

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  • From echicken@VERT/ECBBS to Digital Man on Wednesday, May 01, 2019 17:46:09
    Re: JavaScript vs. C/C++ behavior
    By: Digital Man to All on Wed May 01 2019 14:08:54

    In C/C++:
    i = 0 || 2; // i == 1
    In JavaScript:
    i = 0 || 2; // i == 2

    What about Java, C# or other C-like languages?

    IIRC in Java this won't work at all, as it wants both operands to be boolean. This caused me some mild annoyance a while back. I think it's the same in C#.

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  • From Mortifis@VERT/ALLEYCAT to Digital Man on Tuesday, May 21, 2019 00:51:25
    In C/C++:
    i = 0 || 2; // i == 1
    In JavaScript:
    i = 0 || 2; // i == 2

    What about Java, C# or other C-like languages?

    digital mam

    in c-like languages (depending on how a function evokes an evaluation) if the Boolean callback is neither 0 nor 2 it will return a 1 as represented by the induction of i, anything greater than 0 but less than 2 is 1) ... in JS if the callback is greater than the initial state (0) then it is forced to 2 .. risking looking like a moron ... there wasn't much meat on the bone in question ... either way, it's all about OS calls/callbacks ... hold it, where's my beer? :-)




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  • From Fort Exile@VERT to Mortifis on Sunday, July 07, 2019 10:03:29
    Re: Re: JavaScript vs. C/C++ behavior
    By: Mortifis to Digital Man on Tue May 21 2019 12:51 am

    In JavaScript:
    i = 0 || 2; // i == 2

    the induction of i, anything greater than 0 but less than 2 is 1) ... in JS if the callback is greater than the initial state (0) then it is forced to 2 .. risking looking like a moron ... there wasn't much meat on the bone in

    The trouble with boolean operations in JavaScript is the concept of "truthy" anf "falsy" values. Javascript will always try and make a boolean comparison work, even if it is not comparing two boolean values. Thus, we wind up with "falsy" values that evaluate to FALSE when compared, and "truthy" values that evaluate to TRUE.

    The "falsy" values are: FALSE, 0, "" '' and `` (the empty string), null, undefined, and NaN.

    The "truthy" values are everything else, including empty objects and arrays.

    This particular assignment does a boolean OR comparison. The first element that is "truthy" is the one that is assigned to the variable. Since 0 is always a "falsy" value, it is skipped, and we wind up with i === 2.

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  • From Digital Man@VERT to Fort Exile on Sunday, July 07, 2019 13:15:32
    Re: Re: JavaScript vs. C/C++ behavior
    By: Fort Exile to Mortifis on Sun Jul 07 2019 10:03 am

    Re: Re: JavaScript vs. C/C++ behavior
    By: Mortifis to Digital Man on Tue May 21 2019 12:51 am

    In JavaScript:
    i = 0 || 2; // i == 2

    the induction of i, anything greater than 0 but less than 2 is 1) ... in JS if the callback is greater than the initial state (0) then it is forced to 2 .. risking looking like a moron ... there wasn't much meat on the bone in

    The trouble with boolean operations in JavaScript is the concept of "truthy" anf "falsy" values. Javascript will always try and make a boolean comparison work, even if it is not comparing two boolean values. Thus, we wind up with "falsy" values that evaluate to FALSE when compared, and "truthy" values that evaluate to TRUE.

    The "falsy" values are: FALSE, 0, "" '' and `` (the empty string), null, undefined, and NaN.

    NaN != false or true.

    The "truthy" values are everything else, including empty objects and arrays.

    This particular assignment does a boolean OR comparison. The first element that is "truthy" is the one that is assigned to the variable. Since 0 is always a "falsy" value, it is skipped, and we wind up with i === 2.

    And the original implementation of JavaScript/LiveScript didn't actually behave that way, which is interesting. It was introduced as a "feature" as I suspect much of the languages weird (and cool) warts were.

    digital man

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