• InterBBSing in C++

    From Jon Justvig@VERT/STEPPING to All on Wednesday, March 08, 2017 21:23:20
    Do any of you know of a InterBBSing doorkit I can use with my C++ (Windows)? I use Visual Studio 2015 at the moment. I've tried outdated doorkits like the one used for Barren Realms Elite and InterLord, but having a lot of trouble porting it to a modern compiler; pretty much impossible for me at the moment. I'm looking to see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.

    Any feedback would be appreciated.
    ---

    Sincerely,
    Jon Justvig (1:298/25)
    Stepping Stone BBS
    Legion RPG HQ
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com
    ssh://vintagebbsing.com
    trillian: cr1mson
    ---
    � Synchronet � Stepping Stone BBS -- telnet://vintagebbsing.com:23
  • From Digital Man@VERT to Jon Justvig on Wednesday, March 08, 2017 22:32:27
    Re: InterBBSing in C++
    By: Jon Justvig to All on Wed Mar 08 2017 09:23 pm

    Do any of you know of a InterBBSing doorkit I can use with my C++ (Windows)? I use Visual Studio 2015 at the moment. I've tried outdated doorkits like the one used for Barren Realms Elite and InterLord, but having a lot of trouble porting it to a modern compiler; pretty much impossible for me at the moment. I'm looking to see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.

    Any feedback would be appreciated.

    Give OpenDoors a shot.

    digital man

    Synchronet/BBS Terminology Definition #20:
    FDSZ = FOSSIL DSZ (by Chuck Forsberg)
    Norco, CA WX: 65.4�F, 47.0% humidity, 0 mph WNW wind, 0.00 inches rain/24hrs

    ---
    � Synchronet � Vertrauen � Home of Synchronet � [vert/cvs/bbs].synchro.net
  • From Lord Time@VERT/TIME to Jon Justvig on Wednesday, March 08, 2017 23:34:59
    > > Do any of you know of a InterBBSing doorkit I can use with my C++
    (Windows)? I use Visual Studio 2015 at the moment. I've tried outdated doorkits like the one used for Barren Realms Elite and InterLord, but having a lot of trouble porting it to a modern compiler; pretty much impossible for me at the moment. I'm looking to see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.

    Any feedback would be appreciated.

    Give OpenDoors a shot.

    look in your ftn inbound dir. I just sent what I have over


    ---

    Rob Starr
    Lord Time SysOp of
    Time Warp of the Future BBS
    Telnet://Time.Darktech.Org:24 or
    Telnet://Time.Synchro.Net:24 (qwk or ftn & e-mail)
    ICQ # 11868133 or # 70398519 Jabber : lordtime2000@gmail.com
    Yahoo : lordtime2000 AIM : LordTime20000 Astra : lord_time
    X-Box : Lord Time 2000 oovoo : lordtime2000 Skype : lordtime@tds.net
    ---
    � Synchronet � Time Warp of the Future BBS - Home of League 10 IBBS Games
  • From Jon Justvig@VERT/STEPPING to Digital Man on Thursday, March 09, 2017 14:28:06
    Re: InterBBSing in C++
    By: Digital Man to Jon Justvig on Wed Mar 08 2017 10:32 pm

    DM,

    Re: InterBBSing in C++
    By: Jon Justvig to All on Wed Mar 08 2017 09:23 pm

    Do any of you know of a InterBBSing doorkit I can use with my C++
    (Windows)? I use Visual Studio 2015 at the moment. I've tried
    outdated doorkits like the one used for Barren Realms Elite and
    InterLord, but having a lot of trouble porting it to a modern
    compiler; pretty much impossible for me at the moment. I'm looking to
    see if there is more modern InterBBSing doorkit out there for C++, or
    even C that can be compiled using MSVS.
    Any feedback would be appreciated.

    Give OpenDoors a shot.

    I use OpenDoors currently. I didn't know it had any InterBBSing features. Did I miss something? I'll have to take a closer look. I do use OpenDoors for my door game to do things like printing text and color, even display menus and such over a telnet connection. Not sure what you would call that in technical terms. Thanks for the response.
    ---

    Sincerely,
    Jon Justvig (1:298/25)
    Stepping Stone BBS
    Legion RPG HQ
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com
    ssh://vintagebbsing.com
    trillian: cr1mson
    ---
    � Synchronet � Stepping Stone BBS -- telnet://vintagebbsing.com:23
  • From Jon Justvig@VERT/STEPPING to Lord Time on Thursday, March 09, 2017 14:30:56
    Re: Re: InterBBSing in C++
    By: Lord Time to Jon Justvig on Wed Mar 08 2017 11:34 pm

    Lord Time,

    look in your ftn inbound dir. I just sent what I have over

    Will do. I've been wanting to run my Legion RPG with InterBBSing features for a very long time now. I just know (from my perspective) that that from what I've seen with older C coded InterBBSing doorkits, it's complex. When I get some time, I'll have to take a look at OpenDoors to see if it supports it. If not, I'll have to see about recoding what I have to something more modern. If I'm able to do that, I wouldn't mind sharing my source for others that are developing door games.
    ---

    Sincerely,
    Jon Justvig (1:298/25)
    Stepping Stone BBS
    Legion RPG HQ
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com
    ssh://vintagebbsing.com
    trillian: cr1mson
    ---
    � Synchronet � Stepping Stone BBS -- telnet://vintagebbsing.com:23
  • From Lord Time@VERT/TIME to Jon Justvig on Thursday, March 09, 2017 14:57:42
    look in your ftn inbound dir. I just sent what I have over

    Will do.

    ok

    I've been wanting to run my Legion RPG with InterBBSing features
    for a very long time now.

    yep

    I just know (from my perspective) that that from
    what I've seen with older C coded InterBBSing doorkits, it's complex.

    sound like it

    When
    I get some time, I'll have to take a look at OpenDoors to see if it supports it.

    ok

    If not, I'll have to see about recoding what I have to something more modern. If I'm able to do that, I wouldn't mind sharing my source for others that are developing door games.

    ok



    ---

    Rob Starr
    Lord Time SysOp of
    Time Warp of the Future BBS
    Telnet://Time.Darktech.Org:24 or
    Telnet://Time.Synchro.Net:24 (qwk or ftn & e-mail)
    ICQ # 11868133 or # 70398519 Jabber : lordtime2000@gmail.com
    Yahoo : lordtime2000 AIM : LordTime20000 Astra : lord_time
    X-Box : Lord Time 2000 oovoo : lordtime2000 Skype : lordtime@tds.net
    ---
    � Synchronet � Time Warp of the Future BBS - Home of League 10 IBBS Games
  • From Digital Man@VERT to Jon Justvig on Thursday, March 09, 2017 21:08:01
    Re: InterBBSing in C++
    By: Jon Justvig to Digital Man on Thu Mar 09 2017 02:28 pm

    Re: InterBBSing in C++
    By: Digital Man to Jon Justvig on Wed Mar 08 2017 10:32 pm

    DM,

    Re: InterBBSing in C++
    By: Jon Justvig to All on Wed Mar 08 2017 09:23 pm

    Do any of you know of a InterBBSing doorkit I can use with my C++
    (Windows)? I use Visual Studio 2015 at the moment. I've tried
    outdated doorkits like the one used for Barren Realms Elite and
    InterLord, but having a lot of trouble porting it to a modern
    compiler; pretty much impossible for me at the moment. I'm looking to
    see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.
    Any feedback would be appreciated.

    Give OpenDoors a shot.

    I use OpenDoors currently. I didn't know it had any InterBBSing features. Did I miss something? I'll have to take a closer look. I do use OpenDoors for my door game to do things like printing text and color, even display menus and such over a telnet connection. Not sure what you would call that in technical terms. Thanks for the response.

    No, I don't think it doesn't have any specific Inter-BBSing features. I'm not aware of any doorkits that do. Sorry, I missed that requirement in your original post.

    digital man

    Synchronet "Real Fact" #43:
    Synchronet added Baja/PCMS support with v2.00a (1994).
    Norco, CA WX: 67.4�F, 45.0% humidity, 1 mph WSW wind, 0.00 inches rain/24hrs

    ---
    � Synchronet � Vertrauen � Home of Synchronet � [vert/cvs/bbs].synchro.net
  • From Jon Justvig@VERT/STEPPING to Digital Man on Friday, March 10, 2017 12:49:26
    Re: InterBBSing in C++
    By: Digital Man to Jon Justvig on Thu Mar 09 2017 09:08 pm

    DM,

    Re: InterBBSing in C++
    By: Jon Justvig to Digital Man on Thu Mar 09 2017 02:28 pm

    No, I don't think it doesn't have any specific Inter-BBSing features. I'm not aware of any doorkits that do. Sorry, I missed that requirement in your original post.

    Hey, not a problem. I know things can get overlooked at time. Thanks for the response anyway. I'll keep looking around to see if I can find something I can use as far as InterBBSing source code goes. If nothing else, I can grind my teeth on some of the outdated source and see if I can convert it to more modern code standards.
    ---

    Sincerely,
    Jon Justvig (1:298/25)
    Stepping Stone BBS
    Legion RPG HQ
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com
    ssh://vintagebbsing.com
    trillian: cr1mson
    ---
    � Synchronet � Stepping Stone BBS -- telnet://vintagebbsing.com:23
  • From Deavmi@VERT/KK4QBN to Jon Justvig on Sunday, March 19, 2017 12:36:34
    You looking for a library for doing BBS communications with within your C++ application?

    +==========+

    Regards,
    Tristan B. Kildaire (Deavmi)

    Email: deavmi@ewbbs.synchro.net; deavmi@kk4qbn.synchro.net

    +==========+

    ---
    � Synchronet � KK4QBN + (706)-422-9538 + kk4qbn.synchro.net + 24/7/365
  • From Xucaen@VERT/TIMEPORT to Jon Justvig on Friday, April 21, 2017 12:17:28
    Re: InterBBSing in C++
    By: Jon Justvig to Digital Man on Fri Mar 10 2017 12:49 pm

    Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.

    ... "In the constellation of Cygnus there lurks a mysterious, invisible force."

    ---
    � Synchronet � The Time Portal - timeport.synchro.net:2112 - Home of Labyrinth.
  • From Kirkman@VERT/GUARDIAN to Jon Justvig on Sunday, April 23, 2017 17:47:10
    There's also Synchronet's built-in JSON service. Does a good job.

    ////--------------------------------------------------
    BiC -=- http://breakintochat.com -=- bbs wiki and blog

    ---
    � Synchronet
  • From cr1mson@VERT/TRMB to Xucaen on Monday, February 19, 2018 20:53:43
    Re: InterBBSing in C++
    By: Xucaen to Jon Justvig on Fri Apr 21 2017 12:17 pm

    Xucaen,

    Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.

    Hadn't checked on this sub-board in awhile and caught this message. InterBBSing is a feature that involves two or more BBSes, such as a League game. Exchanging data between systems. My main issue is the creation of game packets with proper filenames. I am thinking of a system where it takes the first couple characters of the filename for the game, then the other 6 for a time/date system and then an extention of the league number. So it would be something like LG??????.316, the ? being the data/time characters.

    ---

    Sincerely,
    Jon Justvig
    Raiders Inc BBS
    WHQ Whisper-Echo-Net
    Legion RPG
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com
    ---
    � Synchronet � The Rusty MailBox - Penticton, BC Canada - trmb.synchro.net
  • From cr1mson@VERT/TRMB to Kirkman on Monday, February 19, 2018 20:54:56
    Re: InterBBSing in C++
    By: Kirkman to Jon Justvig on Sun Apr 23 2017 05:47 pm

    Kirkman,

    There's also Synchronet's built-in JSON service. Does a good job.

    That might be a valid option, thanks for the info.

    ---

    Sincerely,
    Jon Justvig
    Raiders Inc BBS
    WHQ Whisper-Echo-Net
    Legion RPG
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com

    ... My computer never locks u
    ---
    � Synchronet � The Rusty MailBox - Penticton, BC Canada - trmb.synchro.net
  • From John Guillory@VERT/MAINLINE to cr1mson on Tuesday, February 20, 2018 12:27:22
    Re: InterBBSing in C++
    By: cr1mson to Xucaen on Mon Feb 19 2018 08:53 pm

    Jon, I'm just curious, I'm not familiar with interBBS, what would be
    involved with such a thing? Is it a way to send data to another BBS
    that runs the same game or is it something else? I might be
    interested in working on such a project.
    Why not use the DoveNet Data message area for that?

    Hadn't checked on this sub-board in awhile and caught this message. InterBBSing is a feature that involves two or more BBSes, such as a League game. Exchanging data between systems. My main issue is the creation of game packets with proper filenames. I am thinking of a system where it takes the first couple characters of the filename for the game, then the other 6 for a time/date system and then an extention of the league number. So it would be something like LG??????.316, the ? being the data/time characters.
    Why store the date and time in the filename, when the file has the date/time stored in the creation date/time field? That'd give you 6 additional letters for the name of the game packet. I still think that the data message area would be the most ideal method for a multi-game packet.

    ---
    � Synchronet � KF5QEO's Shack - kingcoder.net
  • From Jon Justvig@VERT to Xucaen on Thursday, June 07, 2018 23:54:56
    Re: InterBBSing in C++
    By: Xucaen to Jon Justvig on Fri Apr 21 2017 12:17 pm

    Re: InterBBSing in C++
    By: Jon Justvig to Digital Man on Fri Mar 10 2017 12:49 pm

    Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.

    Sending/Receiving game packets to/from a HUB (main BBS) throughout the rest of the "league". Game packets with filenames that include something like LG and 6 characters with the time/date (anywhere from 000000 to ffffff). I haven't got much into it since I've been so busy lately. I apologize for the late reply, it's been a minute since I've been/read any Dove-Net messages. Life... gets in the way.

    ---

    Sincerely,
    Jon Justvig (1:298/25)
    HQ of Whisper-Echo-Net
    HQ of Legion RPG for Windows/Linux
    LC for League 316
    http://vintagebbsing.com:81
    telnet://vintagebbsing.com
    ssh://vintagebbsing.com
    trillian:cr1mson
    ---
    � Synchronet � Vertrauen � Home of Synchronet � [vert/cvs/bbs].synchro.net